Gamification in the Classrooms: Exploring the Integration of Game-based Learning in Social Studies Education

dc.contributor.authorChristopher Bolawa Olapade
dc.contributor.authorJames Gbemisoye Oyewole
dc.date.accessioned2026-10-27T11:27:21Z
dc.date.available2026-10-27T11:27:21Z
dc.date.issued2024-09
dc.description.abstractThis paper explored the integration of game-based learning in social studies education classrooms, focussing on its potential to enhance students' engagement and understanding. It further explored the potential of gamification, the application of game elements in non-game contexts, to revitalise social studies learning. It examined the integration of game-based learning, where games are specifically designed for educational purposes, within the social studies classroom. Game-based learning leverages games' interactive and immersive nature to create an active learning environment, promoting critical thinking, collaboration, and contextual understanding. The paper also examined the alignment of educational game content and the balance between digital and non-digital game formats. Furthermore, it addressed the importance of teacher training, assessment integration, andstudent-centred approaches in successfully implementing Game based learning. By incorporating historical simulations, strategic thinking games, and local content, this approach aims to make social studies more relatable and engaging. The role of community involvement and feedback mechanisms in supporting a holistic educational experience were also highlighted. Some suggestions on how to effectively utilize game-based learning in social studies such as aligning games with the curriculum, incorporating local contents and the training of teachers to integrate game-based learning into their teaching were proffered.
dc.identifier.citationAPA
dc.identifier.issn2354-3981
dc.identifier.urihttps://repository.lcu.edu.ng/handle/123456789/1668
dc.language.isoen
dc.publisherJournal of Capital Development in Behavioural Sciences
dc.relation.ispartofseriesVol. 12 Issue 2
dc.titleGamification in the Classrooms: Exploring the Integration of Game-based Learning in Social Studies Education
dc.typeArticle

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